Interactive Game

A Little Kind Thought & Escape Room Interactive Game

Another breakthrough of FEEL3 is the design of interactive games with the themes of cyberbullying and cyber addiction for the students to learn cyber wellness. Through participating in interactive games, students learn the causes, processes and effects of different cases of cyberbullying and cyber addiction. The students can understand the incident from different perspectives during the process and share their opinions with other players after the event.



A Little kind Thought

Introduction

The development and ending of the story will be determined by the students’ decisions. Through interactive games & activities, students can understand the importance of decision making.



Story Outline

The video of Long Long’s English recitation competition in primary school is suddenly shared in various social media platforms such as Facebook & Instagram. Some netizens ridiculed Long Long with exaggerated expressions and threatened to “disclose” his person information……



Number of participants:Groups or Mass Lectures

Duration : 30-45 minutes (per session)

Recommended Age:12 or above





Escape Room

Introduction

In regard to escape room, the students, being assigned different roles, will be placed in a specific place and required to look for clues within a limited period of time. By solving the case step by step, the students shall complete the task and escape from the room.


Number of participants:6-30

Duration : 30-45 minutes (per session)

Recommended Age:12 or above